

You may end up specializing in one area such as fire, or in my case Necromancy. The only redeeming quality of this expansion was the story.Next you need to determine which element or Effect card you will want.

It is really nothing more than a gimmick. Once there then the teleports were available. The expansion introduced a boat but the only purpose of using it is to get from one plot area to another. Combat went from fun to boring because it was repetitive and unbalanced. The enemy counts have gone up, the amount of dmg they can take and dish out has gone up and they always spawn surrounding you. All the enemies do it with predictable frequency. It isn't like these are ghosts or anything. Walk down a ravine, more enemies spawn in. Get to a crossing in the path, enemies spawn in. The expansion has almost every group of enemy spawn around you when you enter a new area. This is the (few) times that you actually see the enemies. In fact if I got within range of a bow they immediately knew where I was at. In the expansion I wasn't able to sneak up on anyone. In TW2 you could sneak up on an enemy and kill them. Even worse is that strategy got thrown out the window. It would be fine if it wasn't every battle. The result is that you have to quickly find the mage and kill them while avoiding the increasing enemy count and range specialists.

The mages are even worse because they basically start spawning in enemies and never stop until you kill them. The range specialists do a tremendous amount of dmg and you're generally surrounded by 2 or 3 of them in addition to melee. Almost everyone is either a mage or range specialist. The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up. It's not without its problems, and there are many minor annoyances, but overall it was a good experience. It doesn't take itself too seriously, provides plenty of humor, and the ending was satisfying. I like games where you can roam around and explore, there's plenty of unique and interesting quests, and the characters have well. This game is a long way from being the worst I've played combat wise, it forces you to think tactically rather than button mash. Tactical positioning and timing is important, knowing when to use special moves matter, having retreat avenues or preparing beforehand matters. It makes sense to me that there was a fairly broad mix of enemies, and that taking out the mages and ranged enemies first is a logical tactic. It makes sense I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. When it comes on sale, definitely get it. Otherwise, if you're a fan of TW2, this is well worth getting for the additional play time and the new loot (thank the gods, I can finally ditch that stupid pointed Mage hat!) though the price point is too high, IMHO. This didn't happen before the expansion, but oddly does not affect multiplayer. My only complaints are that you cannot return to the 'real' world to kick ass and take names, and there is also some pronounced audio stuttering when looting and opening inventories, which carries over to the main game as well.

Gameplay is much the same as the original TW2 (sailing has been tweaked for the 'landlubbers' to be easier) but the enemies are more robust, hence the requirement for a high level character. Hold a torch up inside the ship and you'll see not just shadows, but detail from bump mapping as light plays off various textured surfaces. There is a definite improvement to the graphics, especially the lighting. There I got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs. I got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs.
